November 7, 2022
November 7, 2022
Cemu 2.0-14 Experimental Released
Posted By Keith @ 1:12 am

A new experimental released of the Nintendo Wii U emulator Cemu has been released. Here is what was posted about version 2.0-14.

Now with appimage!

Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations.


Head on over to the official GitHub for this release.



Cemu 2.0-14 Experimental Released
Posted By Keith @ 1:12 am

A new experimental released of the Nintendo Wii U emulator Cemu has been released. Here is what was posted about version 2.0-14.

Now with appimage!

Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations.


Head on over to the official GitHub for this release.



November 3, 2022
November 3, 2022
Cemu Experimental Release 2.0-11 and 2.0-12 Released
Posted By Keith @ 6:05 pm

Two new experimental releases for the Wii U emulator Cemu have been released over the past two days. Here are the changes for 2.0-11 and 2.0-12

Cemu 2.0-12
  • CubebInput: Avoid redundant CoInitializeEx
  • [macOS] workaround for Metal and vulkan stride behavior difference.
  • "When an unsupported vertex stride is given, replace with zero. Trying to set to any other value makes all textures corrupted, flicker and cover the whole screen. Also added output to log
    Effects include many missing textures are now rendered visually correct. Any related missing textures may also be rendered but may have incorrect position and orientation.
    Thank you Exzap for the insight."
    Cemu 2.0-11
  • Vulkan: Experimental fix for self-dependency barriers during render pass.
  • "This change ends the current render pass when cemu detects a self-dependency within it. This fixes #267.
    However the performance implications of separating the draw calls into multiple render passes and the broader barriers are unknown.
    Different GPUs/OS's/drivers may get different outcomes so this change requires performance testing."
  • Implement proper microphone support
  • "This PR implements microphone support by more or less completing the existing mic HLE lib alongside a new IAudioInputAPI interface similar to the normal one for output. Only supports cubeb for now but can be extended to DirectSound with another IAudioInputAPI implementation in the future."
  • Non-windows: Link fontawesome into executable.
  • "On linux we don't have access to resource files so we have to resort to converting files to C source code.
    For fontawesome this would result in a 1MB C source file from a 160KB .ttf file. Clearly not acceptable.
    This is the next best thing. Short assembly file that exposes symbols to the .ttf file data.
    I'm creating this pull request to trigger CI to check if mac supports it too. Confirmed working on macOS and Linux."

    Head over to the official GitHub to grab the latest experimental release.



    Cemu Experimental Release 2.0-11 and 2.0-12 Released
    Posted By Keith @ 6:05 pm

    Two new experimental releases for the Wii U emulator Cemu have been released over the past two days. Here are the changes for 2.0-11 and 2.0-12

    Cemu 2.0-12
  • CubebInput: Avoid redundant CoInitializeEx
  • [macOS] workaround for Metal and vulkan stride behavior difference.
  • "When an unsupported vertex stride is given, replace with zero. Trying to set to any other value makes all textures corrupted, flicker and cover the whole screen. Also added output to log
    Effects include many missing textures are now rendered visually correct. Any related missing textures may also be rendered but may have incorrect position and orientation.
    Thank you Exzap for the insight."
    Cemu 2.0-11
  • Vulkan: Experimental fix for self-dependency barriers during render pass.
  • "This change ends the current render pass when cemu detects a self-dependency within it. This fixes #267.
    However the performance implications of separating the draw calls into multiple render passes and the broader barriers are unknown.
    Different GPUs/OS's/drivers may get different outcomes so this change requires performance testing."
  • Implement proper microphone support
  • "This PR implements microphone support by more or less completing the existing mic HLE lib alongside a new IAudioInputAPI interface similar to the normal one for output. Only supports cubeb for now but can be extended to DirectSound with another IAudioInputAPI implementation in the future."
  • Non-windows: Link fontawesome into executable.
  • "On linux we don't have access to resource files so we have to resort to converting files to C source code.
    For fontawesome this would result in a 1MB C source file from a 160KB .ttf file. Clearly not acceptable.
    This is the next best thing. Short assembly file that exposes symbols to the .ttf file data.
    I'm creating this pull request to trigger CI to check if mac supports it too. Confirmed working on macOS and Linux."

    Head over to the official GitHub to grab the latest experimental release.



    October 23, 2022
    October 23, 2022
    Cemu 2.0-8 Experimental Released
    Posted By Keith @ 5:49 pm

    A new experimental release of the Wii U emulator has been released. Head on over to their GitHub for the latest experimental releases.



    Cemu 2.0-8 Experimental Released
    Posted By Keith @ 5:49 pm

    A new experimental release of the Wii U emulator has been released. Head on over to their GitHub for the latest experimental releases.